Type: Component
Its a HUD

Dependencies

This has no particular dependencies, but it may require knowledge of all the cameras in the scene depending on if camera switching is a feature that stays.

Architecture

Follow MVVM design pattern within reason to take the relevant information and show it to the player. The model should include:

  • Reference to player resources like damage and heat
  • Current camera(?)
  • Current location of JEFF’s body relative to his head